Visualizations
In late 2010, I started using UDK (Unreal Development Kit) for a game development course at university. I was introduced to its visual scripting system Kismet, and used it to build mini games and prototype with gameplay. Being a gamer since I was a kid, I continued to experiment and tinker with UDK and became more driven to try and develop casual and strategy games. With the release of UE4, I saw the potential of its powerful rendering capabilities and robust toolkit and used those to experiment with visuals. I love walking and listening to music and imagining visuals and images that could accompany the music. Unreal enabled me to translate those imaginings into concrete artistic expressions. Here are some of my visualizations:
تعغ
I utilized Epic's The Matrix Awakens demo map for the lifelike city with pedestrians and car traffic. I enabled the city simulation, placed a camera in the scene, put it on a track and altered post process effects, lighting and camera settings to produce the result.
The Mysterious Vanishing of Electra (Fan made music video)
Making heavy use of outline, color burn effects and a dynamic sky sphere. I placed a camera in an abandoned tower environment and moved it around the scene as I changed the intensity and settings of the effects and the elements.
Say the Name (Fan made music video)
Experimenting with Unreal's sound visualization functionality where the audio system in Unreal controls visual elements like post process effects, meshes and lights.
Khayyam
Making heavy use of colored gradient effects. I created a scene with interlocking metro tunnels and ran a camera through the tunnels while modifying the fog gradient as it moved about.
ليس كل شيئ يشرب الماء
My friend Muhammad Berro and I collaborated to create this music video for the amazing and up and coming Toni Geitani. The cave itself is a community map which we modified and added sections and elements to. We built the underground water caves and the environment after the camera exists the cave. We used UE4 visual scripting system Blueprints and its camera controls system Sequencer to add interactivity and control the position and movement of the elements at certain intervals.